‘ab Reverb’

ab Reverb is a digital reverb with spatial properties, which add not only width but also height and depth to your signal with both early and late reflections that can be manipulated independently.

ab Reverb, was designed to work with Mono, Stereo and Ambisonics Signals (1OA to 7OA signals are supported. Processing and Reflections happen in up to 3OA).

Depending on the DAW you use, please refer to the end of this guide for punctual comments and tips.

Set Up

Upon inserting to the DAW, ‘ab Reverb’ will try and adjust the input and output of the signal depending on the width of the channel. This assignment can be manually changed. Please mind that even if your input is Mono, your output should be either Stereo or Ambisonics (depending on your selection).

For working in native Ambisonics make sure your DAW is capable of handling 4-channel+ tracks (Nuendo, Cubase Pro, Logic Pro X, Pro Tools Ultimate).

The Ambisonics Order is automatically adjusted depending on your track’s width (For Logic Pro, up to 1OA).

To listen to an Ambisonics signal in your speaker-array, you must use a decoder. Any decoder that works with an Ambisonics signals (Ambix) works - we recommend you our ‘ab Decoder Suite’.


Cross OS | Cross DAW Presets

Factory Presets come ready to be used in any DAW or OS. You can delete the presets and even save new presets. Once a preset is saved, it will automatically be available in any Plugin format on your system (VST3, AU, AAX). Presets are saved as independent files, meaning you can copy them between Windows and Mac so that you can carry them with you or even share them.

  • On Windows, presets are in “\Documents\Audio Brewers”

  • On Mac, presets are in “/Users/Shared/Audio Brewers”


Input

The header of the plugin contains different controls that help you work with the dry signal before it passes through the Reverb.

Depending on your Input Signal, some of the controls will be unavailable.

PRESENCE: Controls the focus of the input signal between discrete (focused) and omnipresent (sounds everywhere). This control is available only when the input signal is Mono or Stereo.

WIDTH: Controls the stereo image of the signal, from mono, to narrow, to wide. This control is available only when the input signal is Stereo.

DRY: Controls the volume of the ‘Dry’ input signal (double click to set back to default).


Reverb

Note that EACH Reflection type comes with a completely independent set of controls.

Each Early and Late reflections come with an independent set of controls.

Size: Controls the size of the reverb, from 0% to 100%

Wet: Controls the Wet volume, from -48dB to +24dB

Pre delay: Controls the Pre Delay of the Reverb, from 0ms to 300ms

Damp: Dampens the signal, from 0% to 100%

Density: Controls the Density of the reflections from 0 to 1

Freeze: Freezes the reverberations infinitely until unfrozen

EQ

Gain: Raises-Lowers the gain of the Frequency from -48dB to +24dB

Q: Controls the Q of the EQ

Frequency: Helps you select the frequency to be equalised, from 20Hz to 20kHz

EQ Happens post-freeze, meaning you can control the EQ with a frozen reflection

The Late Reverb contains an extra button we really didn’t know how to name! It changes the shape of the late reflections and gives a different sensation, sort of like a flip switch! It works really well especially with wide signals!

Spatial Control

The digital space you have designed on your reverb can be rotated three-dimensionally towards any side (horizontally and vertically). This helps you control your space reflections against the dry signals. It’s a very cool way to achieve different levels of immersion.

Spatial Control happens Post Freeze, meaning that even if you have frozen the reflections, you can still rotate them!

 

Finally, a visualiser is also included to visually guide you on how the final output of the reverb is being shaped in the sonic field around you.

    • Insert a track with the width of your audio file (if you are working with a MONO WAV, insert a MONO Audio Track, for STEREO WAVS, insert a STEREO Track, for Ambisonics WAVS, insert a 1st/2nd/3rd Order Ambisonics track.

    • Insert ab Reverb with your desired Output configuration, and upon insertion, ab Reverb will automatically set the Input and Output.

    • If you are adding ab Decoder to an Instrument Track with Kontakt with one of our Audio Libraries, you’ll need to insert the ‘ab Companion’ BEFORE the ‘ab Reverb’ to convert the track to Ambisonics.

    • If you are working in Ambisonics, remember to add a decoder at the end of your insert chain to be able to properly listen to the signal.

    • If you are working in Mono or Stereo, regardless of your audio file type, make sure your track has a Stereo configuration. Also, make sure you manually adjust the “Input” setting of ab Delay to match the WAV file.

    • If you want your output to be Ambisonics, make sure your track is set to Surround, and of course, make sure you decode the signal.

    • If you are working in Ambisonics, make sure your use a decoder the end of the insert chain (e.g. our ab Decoder) to properly listen to the signal.

    • If you want your output to be in Ambisonics, make sure you add your MONO/STEREO/AMBISONICS WAV in a 1st/2nd/3rd Order Ambisonics Track.

    • If you are working in Ambisonics, remember to select a Decoder (e.g. our ab Decoder) in the panner (only for Nuendo and Cubase Pro)

    • Ambisonics signals are only available in Nuendo / Cubase Pro.

    • If you’re working with Immersive Audio, Regardless of your final Output, use this plugin in a 9.1.6 track.

    • If you are using this plugin in a BUS, and receiving signal from a Mono/Stereo signal, make sure your BUS is 9.1.6 AND that you have ‘ab Encoder’ encoding from 9.1.6 to Ambisonics, then this plugin should work from AMBISONICS to AMBISONICS.

    • The Panner of your track should always be a Decoder (we suggest ‘ab Decoder HOA).

    • If working in Stereo, work with Stereo tracks just like with any other plugin.

    • If you’re working with Immersive Audio, Regardless of your final Output, use this plugin in a Dolby Atmos 9.1.6 track.

    • The final insert of your track should always be a Decoder (we suggest ‘ab Decoder HOA).

    • If working in Stereo, work with Stereo tracks just like with any other plugin.

    • If you are working in Ambisonics, remember to set the track width to at least 4 channels.

    • If you are working in Ambisonics, remember to add a decoder at the end of the Inserts chain.

    • ab Reverb is compatible with ALL DAWs. If your DAW only supports Mono/Stereo signals, make your you set the appropriate input/output settings. All ‘under-the-hood’ processing will happen in Ambisonics :)

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‘ab Stutter’

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‘ab Delay’